

Another strange thing was a slight visual difference between the car models when playing a two-player game and a four-player game. But having the opposing cars occasionally teleport from one place to another made it a bit difficult especially if you and your opponent are neck and neck, trying to battle for the top spot by constantly bumping into each other. This doesn't affect your car at all - throughout the race, your car stays in sight at all times, and the frame rate still blazes at its incredible 60 fps.

I say almost because opponent cars will often "teleport" from one place to another. Once we setup a game, our preview version of Daytona played almost flawlessly. And if you have a hard time finding your pals for a race, there's a handy User search that searches by the player's handle. Once you're in a lobby, you can chill and chat or setup games and although you don't necessarily need a keyboard to chat (a dropdown keyboard will come up on screen if you don't), we all know how much fun typing with the DC pad can be. Additionally, you can create your own lobby as well. At this point, there are two main severs to access, each with Beginner, Intermediate, and Expert lobbies for players to hangout (24 lobbies in all). Once you've downloaded the save file, you can no enter Network Battle. This is pretty painless, as you go through the standard creation logins of username, passwords, and optional information to fill out. However, before you play online, you do have to go to the Daytona homepage and download an access save file from the site. First off, unlike Phantasy Star Online there's no serial number or card key you have to enter when you wanna play Daytona online.
